Title here
Summary here
This primitive goals to draw an image. It will scale the image (while preserving its ratio) to the smallest possible size to fill the width and height set, leaving no empty space.
Caution
Cover logic has cost that will depend on renderers. Prefer to use ImagePrimitive and only if your case is specific, use CoverImagePrimitive
CoverImagePrimitive
inherits from ImagePrimitive
and has the same set of properties.